The default sector

The Fray

Eight star systems linked by an ancient, irregular Precursor gate network, plus three further-flung systems reachable only by riding a Leviathan.

Gate link Leviathan route No Bond — high risk Gate system Fringe system

How to read this sector

Systems are nations, places are states

There is no government spanning the whole sector. But within a single star system, the habitable planets, moons, and stations usually do govern themselves together, loosely, the way member states share a nation. Politics between systems are fault lines; politics inside one are domestic disputes.

Tech is roughly even; wealth is not

Nobody has secretly invented something the others lack. What differs enormously is access: wealthy places run new equipment with parts to spare, while poor places keep decades-old gear running through constant repair and salvage. A poor system isn't behind — it's tired and patched.

Everyone can survive alone; nobody wants to

None of the eight gate systems would starve if every gate slammed shut tomorrow. All of them trade anyway, because self-sufficient and comfortable are different things.

The gates connect however they connect

No clean ring, no obvious hub geometry, nothing that maps to anything sensible. Some suspect the layout reflects priorities of the Precursors themselves, now lost. Others suspect there was never a plan at all.

Eleven systems

The gate network

SystemGate links
Kestrel's ReachTanager, Vosk, Ophira, Cindergate
TanagerKestrel's Reach, Meridian's Drift
VoskKestrel's Reach, Halcyon, Thessaly Deep
OphiraKestrel's Reach, Cindergate
CindergateKestrel's Reach, Ophira, Meridian's Drift
Meridian's DriftTanager, Cindergate
HalcyonVosk
Thessaly DeepVosk

Kestrel's Reach is the busiest crossroads in the Fray by a wide margin — four gates, more traffic than the other seven systems combined. Halcyon and Thessaly Deep sit at the opposite extreme: one gate each, both through Vosk, both dead ends. Getting past either means finding a Leviathan.

Leviathan routes

Fringe systemReached fromReliability
Farrow's RestKestrel's ReachA real Bond — cultivated over two generations of Sojourner crews, about as close to reliable as wake-riding gets.
HollowmereThessaly DeepPartially known — the pattern is understood well enough to plan around, not well enough to count on.
Widow's ReachHalcyonNo Bond at all. Whoever's making this trip is taking a real risk every time.

None of these are gates — they're relationships, more or less reliable depending on how well someone has come to know the Leviathan involved.

Star names

Most of the Fray's stars were named early, by people whose records didn't survive the trip. Zubara, Nasira, Sadalis, Rasmene, Serica, Amarant — the names are in constant use and understood by nobody. Every system has a confident local theory about what its star's name means, and no two of them agree. The exceptions prove the rule: Tanager's Light and Kestrel Primary are recent enough that somebody can still tell you who chose them and why, Meridian A never got past its survey designation, Ophira shares its name with the system and always has, and the star at Widow's Reach has no name at all.

Sector-wide threads

Four questions nobody has answered

Who built the gates, and why this pattern?

Ophira's Archive, Kestrel's oldest Exchange sublevels, and Vosk's Old Bores are all pieces of the same unanswered question.

Why does Meridian's Drift's gate misbehave when none of the others do?

No other system has this problem. Nobody's checked whether that's really true.

What's actually in Hollowmere, and does it connect to Widow's Reach's “neighbors”?

Two independent rumor threads that a GM can tie together or deliberately leave separate.

Cindergate's flare-thrown debris doesn't match any known material.

Neither does some of what turns up in Vosk's deep mines. Possibly the same source. Possibly not.