The Fray · Gate system

Halcyon

Named, with more hope than accuracy, for peace.

Character

A frontier system of small, struggling, fiercely self-reliant settlements with no system-wide government worth the name. Tough survivalist culture; help arrives slowly if at all, so people mostly help themselves.

Economy

Exports rare xenobiological crop strains found nowhere else; imports nearly everything manufactured, since local production covers survival but little else. Genuinely marginal — Halcyon subsists, it doesn't thrive.

Wealth

Poor, struggling. Old salvaged gear runs everywhere, patched and re-patched rather than replaced.

Rumors & mysteries

Halcyon is the jumping-off point for the unreliable Leviathan route to Widow's Reach — the Sky Watchers are the closest thing the Fray has to experts on that particular Leviathan's pattern, which isn't saying much.

System chart

Star Planet Moon Station Ruins Gate / wake route

Diagram is schematic — orbits are not to scale. See distance and measurement.

Places

Who lives here

Halcyon's Landing (Planet)

Capital: Last Light

A heavy world with a thin atmosphere and mostly domed settlements, where a standing adult carries half again their weight. Last Light is the largest of a handful of domed towns, and home to the Sky Watchers — an informal network of amateur sensor-hobbyists who keep watch for trouble since no one else will.

Diameter
14,780 km
Mass
2.15 Earths
Gravity
1.60 g
Orbit
0.107 AU
Orbital period
24.2 days
Day
24.2 days (tidally locked)
Atmosphere
Thin carbon dioxide-nitrogen
Surface pressure
11 kPa (0.11 atm)
Average temp.
-32.5 °C
Signal lag
0.9 min from the star

One face holds permanent day. The quoted temperature is the global average; the terminator is the only comfortable latitude.