The Fray · Gate system

Cindergate

Nobody comes here for the view. They come for hazard pay.

Character

A dangerous energy and fuel production system, governed as much by safety necessity as commerce, through a utilitarian body called the Flare Authority. High turnover; most people come for hazard pay, few stay long-term.

Economy

Exports refined fuel and exotic energy cells harvested from the star's flares, plus rare “flare-forged” minerals found nowhere else in the Fray. Imports food, and a constant stream of medical care for radiation-related treatment.

Wealth

Poor to middling for most workers — hazard pay helps, but the cost of living and medical need eats most of it. The Flare Authority's leadership does considerably better.

Rumors & mysteries

Cindergate's fuel is strategically vital, and several systems — including more than a few interests at Kestrel's Reach — quietly jockey for influence over the Flare Authority. Occasionally, flare-thrown debris includes material that doesn't match any known stellar composition: Precursor in origin, maybe, or evidence of something buried deep in the star's own corona.

System chart

Star Planet Moon Station Ruins Gate / wake route

Diagram is schematic — orbits are not to scale. See distance and measurement.

Places

Who lives here

Cinderhold

Capital: No separate capital — locals call the administrative core “the Bunker”

A heavily shielded station in stable orbit. Population moderate and transient. Home to the massive flare-collector arrays that make the system's economy possible.

Ashvane

Capital: None — rotating skeleton crews only

A small, scorched moon with deep, mostly automated mining operations. No permanent population; it supplies the rare flare-forged minerals that make the risk worthwhile.